Level 50: Overload Shockblast 2/3 and Wicked Bolts 1/5. If you don’t feel like putting a point in Quickened Iron you can save an extra point and get 3/3 Overload Shockblast this level. I don’t recommend not getting Wicked Bolt, it’s an entirely new spell, and an instant cast CC at that! It’s amazing for stopping casters or throwing in while waiting on SB to reduce damage taken.
(Level 62+ Note: We’re going back to the general tree now, as we have everything in Havoc that helps us AOE. There are several ways you can go about maxing this tree, depending on your focus. I will present one order for points, but you can mix and match to get what you feel necessary first. See discussion in this post.)
Level 68-69: Unleashed Power 2/2. Some might argue that this spell isn’t needed, but I see it as being useful for those pesky ranged mobs. This will make your “green circle” bigger for SB and IoA, allowing you to more easily include ranged mobs in your AOE while still hitting the melee mobs on you. Getting casters down is a priority after all.
Here is our blank feat tree so you have a point of reference.
Level 40-43: Rapid Recharge 5/5. There’s a bit of a grey area concerning the points in the next few levels. Basically you need to have 30 points in the tree by level 50, and you have 2 routes to choose from. Personally I never use Shockstrike for splash damage, so Discharge and Chained Shockstrike are worthless to me. You are perfectly welcome to pick them up if you prefer using Shockstrike in your AOE cycles or on mere 2 pulls though. With our mana talents though, you can use SB and IoA with impunity, there’s nothing stopping you from Shockblasting down just 2 mobs. Improving the cooldown on Shock lets you kill your primary target faster in just the same way as Shockstrike though, and is more versitile (instant cast vs. 2.5 seconds).
(Level 78-80: These talents are mostly throw away. You already have the non-broken and important spells for our class, these are fluff. If Funcom fixes some of our broken talents, these would be the first to go. Especially something like Crimson Shield. If that feat added to the Damage Absorb per hit properly, it would be a MUST HAVE. See discussion in this post.)
Default
Level 70-74: Specter Chant 5/5. Another mana talent. With the way our spells’ mana cost tends to skyrocket, and throwing in Lore of Skelos’ increases, you can never have enough mana regen, especially with AOE spells.
Level 10-14: Swift Shockstrike 5/5. The only option.
Level 80: Agonizing Jolts 1/1. A mostly useless talent because the snare doesn’t kick in until the first tick of damage 2 seconds after you start channeling. It *does* not stop channeling in PVP based on range though, as far as I know, so if someone runs at extremely low health and happens to not use a pot, this might kill them. Channeling it then stopping when the first tick happens in PVE doesn’t do much, since you could just precast a Shockstrike and achieve the same mob HP when it reaches you. Pick it up earlier instead of 1 point in Bombardment if you want, in which case you’d finish Bombardment here.
Level 52-53: Quickened Iron 3/3. Put off filling out Wicked Bolts for now, it’s imperative to stop getting that pesky empty shield debuff! Wicked Bolts is a great spell, but the extra points increase your PVP viability mostly, and this is an AOE build before it’s a PVP build (though I don’t think it’s a gimp PVP build).
Level 44-48: Bombardment 5/5. Leaving out the crappy pet aoc gold and storm chains feats (honestly I think storm chains breaks too easy for any points in improving its damage to be worth it, and you’re going to get the rest of your CC in a few levels), as well as the Shockstrike splash talents, this is all that’s left. Don’t get me wrong, it’s a really great talent. Remember when I mentioned pulling more mobs with Shock/Shockstrike? This talent augments that ability perfectly. I’d almost pick it up even earlier if there weren’t other feats to get. If you are single pulling you can get far more casts off than before, and it’s amazing for PVP.
Level 20-23: Overload 5/5. This is an amazing spell, age of conan gold and if you want to be a true AOE grinder, you need all the regen spells you can get. It’s especially useful when using high mana cost spells like SB and IoA. With 5/5 it procs a charge almost every single AoE cast.
Level 62: Mystical Attunment 1/5. More damage, it unlocks the next Tier for us, and the rest of the Shield feats are borderline useless.
Level 80: Mirrored Iron 2/3 and 3/3. There’s not much left in the trees, and this *will* increase your AOE damage to some extent. don’t forget Protection of Set applies to party member too, so even if you’re not tanking mobs will still be reflecting on themselves. It’s only +20% damage per proc though, no proc chance increase unfortunately.
Level 49: Nothing, save your feat point for 50, we have 30 points in Havoc now.
Level 38: Mirrored Iron 1/3. A *very* solid 1 pointer for AOEing. This causes your Protection of Set to occasionally proc ~250 damage on anything that attacks you. Further points only increase the damage dealt by 10% each. (Too bad it’s not +chance to proc by 10%.) A no brainer for fighting lots of mobs at once.
Level 51: Overload Shockblast 3/3. The third point doubles the damage increase from this amazing talent, quite possibly the most important feat in an AOE build. While it sucks waiting a level to get it, overall, it’s just one level. Shockblast should really be tearing through mobs now, with the AOE root and wicked bolts that you also get at level 50, you’ll feel like a new class!
Level 70: Lore of Skelos 1/1. Nice damage increasing spell, you should get the most use out of this spell in PVP (stack it with pacts). For one point, there’s no reason not to pick this up, you can even use it to bring down mobs when you over aggro accidently. Remember to always use all the cooldowns you have available to you!
Feat Allocation and Breakdown!
Level 39: Quickened Iron 1/3. This is where you really start wishing you had more points. You will start noticing a lot more Empty Shield debuffs in the 40’s, which this feat fixes, but because we need to prepare for the best talent in the Havoc tree, filling this feat out is going to have to wait.
Level 29-32: Mage Blood 5/5. It’s time to start hitting the general tree, getting an awesome mana talent is just bonus.
Level 75-77: Tome of Erlik 3/3. Another burst damage talent, again mostly a PVP talent. Stacking this and Lore of Skelos can actually bring you up to par with the PVP damage of most other classes. And again, feel free to use them to bring down especially large or difficult pulls in PVE too.
Level 78-79: Possession 2/2. Basically this spell incapacitates/stuns the enemy for 5 seconds. However, it’s a 5 second channel before it goes off, so using it in the middle of a fight to gain the upper hand is practically worthless. you might use it as an opener to keep the enemy from doing anything for 5 seconds while you wind up on them, that way the channeling is pre-combat. This means you’re not opening with max range Shockstrike though. :/ Alternately in a group this spell becomes more useful since you have teammates to keep killing while you do the channeling and possession.
Level 33-37: Archmage 5/5. This spell doesn’t affect you quite so much in the 30’s, but very soon you’re going to need it a lot more than the other options. This spell is critical for keeping your IoA and Hellfire Stream damage from degrading as you level.
Level 15-19: Natural Conductor 5/5. More damage is never bad.
Level 64-67: Mystical Attunment 5/5. More damage to all our spells. No brainer.
Level 24-28: Earth Recharge 5/5. Another amazing AOE grinding regen spell. The mana gained is *very* significant when using our expensive AOE spells.
Level 60-61: Thunderclap 5/5. You should have 4 points at 60 and get the 5th at 61. This is a HUGE spell in terms of AOE survivability. Maxing it out is a big priority, you should use this spell very often to keep yourself alive against hard hitting pulls.
Level 63: Purge 1/1. Instant cast, no cooldown, this is a good PVP feat. Many classes can remove your CCs or just simply need to be CCed again to be beaten, and removing the 60 second immunity they gain after your first root lets you throw the other one back on and regain the upper hand. We are very squishy for melee, so CCing them is a high priority. And hey, it’s just one point.
Level 54-57: Wicked Bolts 5/5. You need 5/5 to get our next amazing spell, and lets face it, who doesn’t want a huge knockback? It’s great in PVP (when it works), and every second counts when you knock back a melee mob.
Level 58-59: Nothing, save your points.
Related Topics: